Formation 3D techniques with Cinema 4D
Be able to:
- use 3D modelling,
- use animation tools,
- use advanced functions.
- interfaces and tools,
- project settings,
- visualisations, spline modelling, importing traces, managing texts,
- extrusions, display elements, polygonal modelling,
- polygon transformation tools,
- optimising and best practices for structuring points,
- using distortion parameters, subdividing surfaces, creating materials, importing textures, procedural textures, mapping, lighting, types of lights,
- shadows, interacting shadows with materials,
- visible and volumetric lights, rendering parameters, skies and other environments/landscapes, HDRI,
- rendering effects: physical rendering, ambient occlusion (AO), sketch and toons...
II. Animation: cameras, animation interfaces and key images,
- graphic interface and speed rate curves,
- moGraph, - particle animations, automatising with Xpresso,
- working rhythm and arranging sound,
- case studies for Motion Design.
Graphic designers, motion designers, film editors.
Prior knowledge of graphic design software programmes.
3D graphic designer, motion designer.
Mix of theory and hands-on practice with concrete examples like conception animation for advertising and 3D graphic design.
• Overview of all the modelisation techniques.
• Bringing together lighting, material work and animations.
• Become autonomous in 3D.